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Craps
A lively craps game is the ultimate when it comes to fun and excitement. In this fast paced game, there are many ways to bet and just as many ways to win! It's as simple as placing a bet on the Pass Line or Don't Pass Line and your fun begins!
COME OUT ROLL - Means the first roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to Pass Bet and Don't Pass Bet.
COME OUT POINT - Shall mean a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the Come Out roll.
PASS LINE - A Pass Line wager is placed immediately prior to the Come Out roll. You win on 7 and 11 and lose on 2, 3, or 12 on the Come Out roll. If any other number rolls, it's your "point." If your point rolls before 7, you win. If 7 rolls before your point, you lose and the dice move to the next shooter. Pass Line bets cannot be reduced or removed after the point is established. This bet pays even money.
DON’T PASS LINE - A bet on this line plays the game in reverse of the Pass Line. You lose on the 7 and 11 and win on 2 and 3 on the come out roll. When 12 is rolled, it is a "Stand-Off." When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting that 7 will be rolled before the point. This bet must be placed before the Come Out roll, but may be removed or decreased after a point is established, however it may not be replaced or increased after such removal or reduction. This bet pays even money. COME - You can bet on "COME" at any time after the Come Out roll. You can try for a new point at any time. You win on 7 and 11 and lose on 2, 3, or 12 on the roll immediately following placement of the bet. If any other number rolls, it's your "point" and your bet will be moved to that number. If your point rolls before 7, you win. If 7 rolls before your point, you lose. A "Come" bet cannot be reduced or removed after a number is established for such bet.
DON’T COME - A bet on this plays the game in reverse of the Come Line. You lose on the 7 and 11 and win on 2 and 3 on the roll immediately following placement of the bet. When 12 is rolled, it is a stand-off. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point. When a point is established, the bet will be placed behind that number. This bet pays even money. "Don't Come" bets cannot be increased, but may be removed, or decreased after a point is established, however they may not be replaced or increased after such removal or reduction.
ODDS - An additional wager in support of a Pass Line or Come Bet may be made. Also, an additional wager in support of a Don't Pass or Don't Come bet which allows you to win an amount equal to your original bet may be made. These additional wagers in support of a Pass Line, Come Bet, Don't Pass, or Don't Come bet may be moved any time after the Come Out roll and the point is established. Odds are listed in the pay-out chart. Come Odds are inactive on the Come Out roll unless called "on" by the player. Don't Come odds always work. Double, triple, four times and five times odds may be offered as an additional wager. In addition, 3, 4, 5 odds may be offered, where 3 times odds are allowed on the 4 and 10, 4 times on the 5 and 9 and 5 times on the 6 and 8.
PLACE BETS TO WIN - On a "Place Bet," you can bet on 4, 5, 6, 8, 9, 10 at any time. If your number rolls before 7, you win according to the odds pay-out chart. If 7 rolls before your number, you lose. Place Bets are inactive on the Come Out roll unless called "on" by the player.
BUY BETS - Buy Bets are exactly the same as Place Bets except by paying a 5% commission on the "Buy Bet," you receive the true odds as shown on the chart. "Buy Bets" are inactive on the comeout roll unless called "on" by the player. A "Buy" button denotes this bet.
LAY BET - You may "Lay" a bet against 4, 5, 6, 8, 9 or 10 at any time. In order to do so, you must pay a 5% commission based on what you could win. Lay Bets always work. Check the chart for the payoffs. A Lay button denotes this bet.
HOP BETS or PROPOSITION BETS - These are one roll bets, except for Hard Ways. The dealer will place all Proposition bets in the center of the Craps table. The dealer will take or pay all Proposition bets on the next roll of the dice again, except for Hard Ways. Unless you request otherwise, your winning bet remains in action.
ANY 7 - You can bet "any 7" on any roll of the dice. When 7 rolls, you win and are paid 5 for 1, if any other number rolls, you lose. This is a one roll bet.
ANY CRAPS - You can be on any roll of the dice. If 2, 3, or 12 rolls, you win and are paid 8 for 1. If any other number is rolled, you lose. This is a one roll bet.
HARD WAYS - There are four Hard Ways combinations; Hard Four (two 2's), Hard Six (Two 3's), Hard Eight (two 4's), and Hard Ten (two 5's). For instance, if you wanted to place a bet on Hard Four your bet would appear as shown. You can bet the combination you want at any time. Hard Way wagers shall win if the selected Hard Way is rolled before a 7 and lose if a 7 is rolled or the selected number is rolled in any other way prior to 11 the selected Hard Way being rolled. For instance, if you bet the Hard Six (two 3's) you win when that rolls before 7 or any Easy Six (5 and 1 or 2 and 4). Hard Ways pay high odds as listed in the pay/out chart. Hard ways are inactive on the come out roll unless called "on" by the player.
HORN BET - Here you bet on a combination of four numbers: 2, 3, 11 and 12 (horn). If any of these numbers are rolled, you win, if any other number is rolled, you lose. One-fourth (1/4) of the Horn Bet is bet on each of the individual numbers, (2, 3, 11 and 12). If any of these numbers roll, you win and are paid at the odds as listed in the pay-out charts. If any other number is rolled, you lose. This is a one roll bet.
HORN HIGH BETS - There are four "Horn High" combinations, Horn High 2 (Aces), Horn High 3 (Ace, Deuce), Horn High 11, and Horn High 12 (2 sixes), if 2, 3, 11 or 12 rolls, you win, if any other number is rolled, you lose. This is a one roll bet. How this differs from a Horn Bet is that one-fifth (1/5) of the Horn High is bet on each of the individual Horn numbers (2, 3, 11, 12), with an additional one-fifth (1/5) of the bet on the designated Horn High number (for example, Horn High 11: two-fifth (2/5) of the bet on 11, onefifth (1/5) on 2, one-fifth (1/5) on 3, one-fifth (1/5) on 12.
2, 3, 11 or 12 - You can bet on 2, 3, 11 or 12 individually. They are one roll bets. The winning payoff on 2 or 12 is 31 for 1. The winning payoff on 3 or 11 is 16 for 1. If any number other than that number bet rolls, you lose.
FIRE-BET - A "Fire-Bet" is a wager that can be made in conjunction with the operation of a usual casino Craps game. All normal casino policies, procedures, and house rules will apply.A player can make a additional wager ($2.50) and get paid based on the amount of different points made. The payout are as follows:
4- "Individual Points" $25 5- "Individual Points" $500 6- "Individual Points" $4,997.50
CRAPLESS CRAPS - Crapless Craps is a version of a standard dice game without the possibility of losing on the come-out roll. It is played almost exactly the same except there are ten numbers called point numbers. They are 2,3,4,5,6,8,9,10,11 and 12. All rolls made prior to the player tossing one of the point numbers will be referred to as the "come-out-roll", regardless of whether it is the first, second, or third roll or any roll thereafter. The wager wins if the come-out roll is 7.
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